AI Insights · Timothy · April 2024
Top 5 First Person Games on Android in Europe: Q1 2024
Explore the performance of the top 5 first-person games on Android in Europe during Q1 2024, including trends in downloads, revenue, and active users.
The first quarter of 2024 saw impressive performances from the top 5 first-person games on Android in Europe. Here’s a breakdown of their metrics:
Block Crazy Robo World from Craft Trending Studio had a dynamic quarter. Weekly downloads began at around 362K and showed a notable increase, peaking at approximately 416K in late February before tapering off to 251K by the end of March. Weekly active users followed a similar trend, starting at 1.79M and peaking at 1.91M in late February, then settling at 1.70M towards the end of the quarter.
Craft World - Master Block 3D by Master Craft Game 3D demonstrated a mixed performance. Weekly downloads started at 309K and saw a decrease mid-quarter, hitting a low of 190K in mid-March, before rebounding to 267K by the end of the quarter. Weekly active users mirrored this pattern, starting at 728K, dipping to 648K in mid-February, and then climbing back to 752K by the end of March.
Teacher Simulator: School Days from Kwalee Ltd experienced fluctuations throughout the quarter. Weekly downloads began at 322K, dropped to a low of 91K in early February, and then surged to 478K by the end of March. Similarly, weekly active users started at 517K, dipped to 176K in early February, and then spiked to 730K towards the end of the quarter. Revenue also saw some variation, peaking at around $335 in late February.
Camo Sniper by Supersonic Studios LTD had a stable performance with slight fluctuations. Weekly downloads started at 223K, peaked at 269K in mid-January, and then declined to 144K by the end of March. Active users followed a similar trend, starting at 595K, peaking at 717K in early February, and then settling at 610K by the end of the quarter. Revenue remained relatively modest, peaking at around $139 in early February.
Airport Security from Kwalee Ltd showed significant growth. Weekly downloads began at 269K, dipped to 138K in mid-January, and then surged to 381K by the end of March. Weekly active users followed this pattern, starting at 559K, dropping to 369K in mid-February, and then rising to 726K by the end of the quarter. Revenue saw a peak of approximately $997 in early January and another peak of $893 towards the end of March.
These insights are derived from Sensor Tower data, providing a detailed look at the performance trends of these top-performing first-person games on the Android platform in Europe. For more in-depth analysis, visit Sensor Tower.